The way this escape change is accomplished is by removing the command labeled 'seal' in animations which would otherwise prevent escaping. (For those wondering, the way this behavior is accomplished, is by spawning the same enemy in groups of one about a hundred or so times, for the illusion of infinitely respawning enemies).Įnemy grabs/animations can be skipped at any point. The game modes also feature a system that restores the enemy whenever it is killed. This is done by assigning each boss and enemy to a separate arena-like game mode. Here is a quick summary of the new features and changes:īosses and enemies can be fought and viewed individually. Currently, the mod is about 90% complete, the only thing left to do is some file cleanup, a few minor additions, and some polishing.